I really enjoyed this year's Mystery Hunt. Kudos to the Mad Bombers for a nicely-paced, well-constructed hunt. ACME was smallish, and slept often, so we weren't competitive in the race for the coin, but everyone I've talked to seemed to really enjoy the solving atmosphere this year. I really appreciated that Bomber HQ stayed open until 3pm Sunday, giving us a chance to finally solve those last pesky puzzles plaguing us, and to experience and enjoy some of the puzzles in the later rounds. Of course, some people went home to go to sleep late Saturday evening — and they missed all the fun. =)
I was asked about my favorite puzzles from this year. This was my response:
I really enjoyed "Logical Digits", a electronics & circuits puzzle in the very last round that emerged late. "Blather" is another programming puzzle with a clever construction. "Embezzler's Quest" is a lot of fun if you're familiar with the conventions of old text-adventure games. "Unscrambled Cable Porn" is fun to show other people, especially if you know the aha. "IAP Mystery Hunt" is a good example of a "classic" one-page mystery hunt. See for example:
from the first hunt in 1980.
The "Hell Runaround" might be fun if you've got a bit of time to kill and want to explore some of the more obscure corners of MIT — it takes you on a large loop around main campus, but doesn't require any MIT-specific knowledge. I still prefer ACME's runaround from 2003, though:
http://www.mit.edu/~puzzle/03/www.acme-corp.com/solutions/endgame.html which can be run in both the "real" MIT and the "virtual" puzzle-matrix of that hunt. The monopoly hunt had a good run-around, too; I'll have to check to see if it can still be followed as written.
Puzzles we didn't try to solve, but which look fun: "Choose Your Own Misadventure", "War Dances" (for PC gaming addicts), "Manual Transmission", and the Hell puzzles in general (since we never put our two parts of these together).
"Squad Car" was reputed to be very enjoyable "for those who enjoy that sort of thing" (cryptograms). "Negative Ad Campaign" was reputed to be hilarious. "Hang 'Em High" has a number of interesting bits to it, despite being fairly straightforward. "The Central Science" isn't too hard, and is nice and science-geeky. "Friends You Can Count On" might be nice for those with small children.
Other puzzles I helped work on/solve: "The Continental DiViDe", "Team Dynamics", "Clash of the Titans", "Encore! Encore!", "Scoring Points" (didn't work on, just witnessed the first aha), "Choose Your Weapon" (same deal; teaching Anna about gang guns was a hoot), "Episodic Disorder", "D4: Ducks Playing Poker" (wouldn't it be fun to combine a duck puzzle, a "locate-places-at-MIT" puzzle, and a runaround? but instead we got a slightly tedious vanilla duck puzzle), "Celebrity Scrabble" (there is, perhaps, still a bug in my scrabble-solving program—which I wrote for Rack Your Brain in the 2000 hunt—as I'm told that the puzzle itself is blameless), "Now That's High Finance", "Flip Flop Ya Don't Stop" [I just stopped by and read the answer after others had done the real work =)], and the round 1, 2, 3, and 6 metas. If you want to tackle one of these, I might be able to give reasonable hints.
Notably, I personally worked on many many more puzzles this year than last. And this despite being the team leader! Not exactly sure of the reason for this. Perhaps because most people went home late at night to sleep, allowing me and the die-hard puzzlers to get some quality early-morning solving time. Maybe because the hunt really was much more self-organizing this year, and so I wasn't responsible for "doing stuff" for people as much. Lots of people took their turns updating the bot/wiki (Nick, especially!), there was a dedicated printing machine so I didn't have to pull print duty, Richard took care of the namebadges, and people fixed their own food (with the exception of Friday/Saturday dinner). I certainly enjoyed myself!
In particular, anyone reading this journal who I haven't seen for a long while should join my team so I get an excuse to spend a whole weekend with you! Well, with you and a roomfull of other people clamoring for my attention. You know. But we'll be in the same room!
The team is provisionally called ACME, because the people I know for sure will be present are all former ACME-ites. There may be a good number of Pturnips, too -- and Pturnips were ACME once (well, Iliaphay; whatever -- before my time). Anyhow, if you're a recovering ACMEite, I particularly want you to rediscover the addiction. Maybe then we'll even keep the name ACME! Otherwise it's at risk of being renamed "Evil Dr. Lotte", and teams named after a dog are just lame.
One of my favorite puzzles this year was Blue Steel, although the puzzle's solution meant that many (most) teams took an easy and obvious shortcut to the answer. I also spent some enjoyable time on Pentris, although it was really a one-aha puzzle with a completely straightforward programming solution. I tend to prefer puzzles where the existence of a good program is not so obvious, or where multiple programming strategies might be employed. Square Mess is a reasonable example from last year, although its constructor neglected to consider that people would be using dictionaries different from his own. Too Precious For Words from the 2004 hunt is the puzzle I am most proud of programming to solve.
Quick list of puzzles I worked on: Ask Ye Silly Question (wrote solving program), Blue Steel, Disarray (didn't manage to solve; I don't think A=1 was clued well enough), Louder Than Words (didn't manage to solve; clueing was obscure), Long Division (didn't manage to solve; probably should have looked for outlines, but xor admits multiple ways to get the target letters out), Pentris (wrote solving program), All for One and One for All (solved after hunt).
Puzzles I didn't work on which looked like fun: Badness 10000 (adventure and bugs), Do Sa Do (square dancing!), Some Trolleys Named Lust (packet assembly, etc), Surely You're Hexing (feynmen jigsaw), American Championship (automated scrabble search?), Head of Sales (mit puzzle).
This year's hunt was made a lot of fun by the people on the team, who were all brilliant and made me feel so much smarter for just being among them. My co-captain in particular did a great job of backing me up and making the hunt as a whole enjoyable, even though we finished decidedly in the middle of the pack.
I'm ashamed to admit that this is the first year that I've been involved in the hunt in which the team I was on utterly failed to even identify the theme of the hunt, partly because no one on my (admittedly small) team can remember having seen the movie in question, but we also neglected to do the obvious google search. The greedy dwarves--Wally in particular---stuck out, but we never made the leap. We instead came up with an alternate theme involving the "25 years of Mystery Hunt" and slant tributes to previous hunts, including the "loose cyberpunk", "captain red herring's mystery island", and even the monopoly hunt (looking at the border for the aztec map). Oh, well. That would have been a cool theme, if that would have been what they'd chosen. =)
cscott cscott.net
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Theatrical Experience
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